This
is kind of a review but more of a look back at what makes DooM and
DooM II so great. So Thanksgiving... great sales ... needless to say
I picked up DooM 3 BFG Edition from Steam for a great low price of
$15. Keep in mind I already own the original release of 3 and have
owned the first two for a very long time. So long and short. I picked
it up primarily for the new campaign with 3 but besides that I
figured I would play through all games in order from start to finish.
So I fire up the game and then choose DooM from the menu, that is
after doing a fun little play (1 hour) of DooM 3 to see if I could
tell the rendering improvements they have made. As far as I
can tell, the looks are still the same but the rendering itself has
been improved as in optimized. Oh it can now be played in 1080
without modding the config files (most awesome). So DooM 3 plays and
feels like a DooM game but now it comes time to load the first one
and start my journey.
Dead
silence fills the dark halls, pistol in hand, semi lit rooms, ambient
zombie moans. The first few levels of Episode 1 Knee Deep in the Dead
are very simple to help you build up the courage to play through the
rest of the game. The level design, enemy and item placement, top
notch. The game is not super dark to scare you, the ambiance created
through the sounds and gritty imagery keep you at edge. The enemies
let off their painful moans or their hellish sounds, edge building
cause you know they are there you just do not know where.
This
is where I will make a small comparison between 3 and the first 2, 3
will, most of the time, spawn an enemy in from silence to give you
that at the moment jump from pop out. 1 and 2 both let you know that
the enemies are there but keeps them from you or has them hidden in a
corner. This also allows you to sometimes sneak up onto an enemy. But
3 only seems to have the zombies placed and all hell based enemies
usually spawn into the combat instead of being engaged upon. To be
fair Doom 3 was meant to be faster paced and try a new scare tactic,
which did work very well, but it is not DooM and DooM II style.
I
love all 3 so I have no favorites. I just felt that little feeling of
hopelessness and major accomplishment while playing through the first
that I did not really get when playing the third. Maybe it's the
sounds and dingy GFX that the game was made with, maybe it was the
magic that ID had back then. But needless to say and regardless of
why, DooM and Doom 2 have a feeling that overtakes you while you
play. Doom 3 gives a very good thrilling experience.
So
the summary of what you should take from this is that even if you
came after the first 2 installments and have only played through the
3rd, play the first two. Trust me, it is well worth the
experience. And it will let you fully appreciate where first person
shooters are now today.
Neuntoter
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